Questo articolo mi piace e mi ha fatto pensare al collab 🙂 :
Is Facebook anti-social?
Clearly, immersive 3D collaboration technology has failed to live up to the hype of some of its early advocates and visionaries.
At its core, the Facebook experience is a clever amalgamation of voyeurism and narcissism. It’s either all about me or it’s about what I’m going to discover about you. In the old days they called that anti-social. Now we call it being social? Really??
asynchronous collaboration technologies most often associated with social business software are falling short of what’s needed for enterprise collaboration. The technologies are simply inappropriate for the context. Workers need technology that more closely replicates and integrates with how they interact in person. In the end, the technologies best suited for that will likely have much more in common with Xbox Live than with Facebook.
“Workers need technology that more closely replicates and integrates with how they interact in person” ma allora perchè Second Life è stato dimenticato? non era sufficientemente realistico? o forse il problema era la mancanza di struttura..troppa libertà di azione. mentre i videogiochi online sono “structured yet unpredictable”